
Swat 4 | PC Game | Genre: Modern Shooter | {490MB}
The  original SWAT game, released  in 1995,
 was Daryl F. Gates' Police  Quest: SWAT. Named after the former  Los 
Angeles Police Chief who formed  the world's first SWAT team, the  
original SWAT and its sequel were  actually strategy games. It wasn't  
until SWAT 3: Close Quarters Battle  was released in 1999 that the 
series  transitioned into the  first-person-shooter genre. Throughout 
the years,  each SWAT game has  attempted to simulate what it's like to 
lead the  world's most highly  skilled and trained police officers into 
dangerous  confrontations. It's  been more than five years since the 
last SWAT, and  the newest  iteration of the series is the best one yet,
 offering an  intelligent  and flexible interface, a varied and highly 
replayable  campaign, as  well as multiplayer modes that include 
cooperative play.
 Compressed Swat 4 Pc Game
Compressed Swat 4 Pc Game
As  with the real-life SWAT teams,  your 
job as an element commander in  SWAT 4 is to take your five-man team  
into dangerous situations and  defuse them. These situations range from a
  botched jewelry heist to  high-risk arrest warrants to a raid on an  
illegal casino. In almost  every mission, there are innocent civilians  
mixed in with the bad guys.  Those of you who are Rainbow Six and  
Counter-Strike veterans will need  to cool it on your itchy trigger  
fingers. Even when you do run into  armed criminals, you don't have 
carte  blanche to shoot them  immediately. You have to follow the same 
strict  rules of engagement as a  real police officer and do whatever 
you can to  subdue and arrest  suspects without lethal force. Your guns 
are meant to  be a last resort  and should only be used if an armed 
suspect is an  immediate threat to  your team or civilians. This is the 
primary detail  that separates the  SWAT games from the military-style 
action games. The  rules of  engagement add a good deal of difficulty to
 the game, and SWAT 4  pulls  this off well. At the end of each mission 
you're graded on how  well you  did, and more points are awarded for 
arresting as opposed to  killing  suspects. You are assessed big point 
penalties for improper use  of  force, and for the most part, these 
penalties are levied fairly and   intuitively.
The context-sensitive interface extends to a multipurpose use button as well. Point it at a suspect or hostage, and the use button will cause you to yell at the person to put his hands up and surrender. You'll be doing this a lot in SWAT 4, as you attempt to get suspects to respect your authority before shooting them. Point your cursor at a dropped weapon and you can pick it up to secure it. Aim at a cuffed criminal or civilian and your use key will radio a status report into command.
There are also interface options that allow you to remotely command one of your squad elements. For example, you can order red team to stack up at a door, and then leave them there while you take blue team around the corner to a second door (which leads into the same room). Even though you're out of visual range of red team, you can bring up a picture-in-picture window of what red team is seeing, and through that window you can order them to enter the door they're standing in front of. This is a neat option that allows you to simultaneously enter a room that has two doors. During a given mission there are also picture-in-picture windows you can open that give you a view of what external snipers are seeing, and you can even control your snipers via those windows.
SWAT  4's graphics mirror its  gameplay: 
it's great for the most part, but it  has a few noticeable  flaws. The 
character models of your team are  fantastic, and they animate  
beautifully when executing scripted moves  like breaching open a door  
and entering a room. They're modeled in such  detail that you can even  
see the number and type of grenades each of  your teammates has left by 
 glancing at their utility belts. The models  of the various hostages 
and  suspects, however, don't look quite as  good. They're noticeably  
blockier, and their joints can look and bend a  bit strangely while  
you're cuffing them. The level architectures are  very well detailed, 
and  each building's layout looks and feels  believable, including the 
degree  to which they're furnished. SWAT 4  also does a good job with 
lighting,  as you'll need to rely on your  tactical light a lot in dark 
rooms and  areas. 
Despite the flaws, SWAT 4 is extremely unique in its gameplay style and premise, and it executes cleanly for the most part. What's more, suspects and hostages spawn randomly in each level every time you play, which adds a great deal of replayability to the game. No matter how many times you've played a mission, you can never be too sure of the whereabouts of suspects, which makes for a consistently intense experience. Replaying levels does make them easier over time, but that's not from memorizing the locations of enemies, it's from gaining a better understanding of the building architecture, which plays a huge role in the game. For further replayability, SWAT 4 even includes a mission-maker interface that lets you customize any of the levels to include variable numbers and types of suspects and hostages, as well as specific mission requirements, like sustaining zero casualties. These missions are saved as pack files, which can be traded with your friends
Minimum System Requirements:-
* Windows 98SE, Windows® 2000 with Service Pack 3, or Windows® XP with Service Pack 1
* DirectX® 9.0c
* 1.0 GHz Intel® Pentium® III, Intel® Celeron® 1.2 GHz, AMD® Athlon™ 1.2 GHz, or equivalent
* 256 MB RAM
* 32 MB NVIDIA® GeForce™ 2 (MX 200/400 not supported), 64 MB ATI® Radeon™ 8500, or equivalent graphics card
* DirectX® 8.1 compatible sound device
* 2 GB hard drive space
* Windows®-compatible mouse
The recommended system requirements are as above with the following changes:
System: 2.4 GHz Pentium 4 / Athlon XP 2500+ or equivalent
Video Memory: 128 MB
 
  
  
  
 
 
 
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